EQ frequency chart: where every sound sits
A cheat sheet for the EQ: what each part of the spectrum sounds like, where the usual instruments live, and the ranges where problems usually hide. The numbers are starting points, not rules. Always sweep and listen.
The bands
| Range | Name | What it sounds like |
|---|---|---|
| 20 to 60 Hz | Sub | Felt more than heard. The weight of kick and sub bass. |
| 60 to 250 Hz | Bass | Body and punch. Too much sounds boomy. |
| 250 to 500 Hz | Low mids | Warmth, but also where mud builds up when many sounds overlap. |
| 500 Hz to 2 kHz | Mids | The core of most instruments and vocals. Too much sounds boxy or honky. |
| 2 to 6 kHz | Upper mids | Presence and attack. The ear is most sensitive here; too much is harsh. |
| 6 to 12 kHz | Highs | Brightness and definition. Sibilance on vocals sits around 5 to 9 kHz. |
| 12 to 20 kHz | Air | Shimmer and openness. |
Where the instruments sit
| Sound | Weight | Body | Attack and presence |
|---|---|---|---|
| Kick | 40 to 70 Hz (the tone) | 80 to 150 Hz | 2 to 5 kHz (the click) |
| Sub and bass | 30 to 80 Hz | 100 to 250 Hz | 700 Hz to 2 kHz (what you hear on small speakers) |
| Snare and clap | 150 to 250 Hz | 400 Hz to 1 kHz | 2 to 5 kHz, snap up to 10 kHz |
| Hi-hats and cymbals | Cut below 300 to 500 Hz | Not much | 6 to 16 kHz |
| Vocals | Cut below 80 to 120 Hz | 200 Hz to 1 kHz | 2 to 5 kHz, air above 10 kHz |
| Pads and chords | Cut below 150 to 300 Hz in a busy mix | 300 Hz to 2 kHz | 3 to 8 kHz |
| Leads and plucks | Usually little below 200 Hz | 500 Hz to 2 kHz | 2 to 6 kHz |
The ranges overlap on purpose: sounds share the spectrum. EQ decides who gets the front row in each range.
Five moves that fix most mixes
- High-pass everything that does not need low end: hats, pads, vocals, FX. It clears space for kick and bass.
- Find the mud: if the mix sounds thick, sweep a narrow boost between 200 and 500 Hz on the busiest sounds and cut where it sounds worst.
- Give kick and bass their own place: one owns the sub, the other the area just above. See how to mix kick and bass.
- Cut before you boost. A cut in one sound often does more than a boost in another.
- Check harshness at 2 to 5 kHz at low volume, where it is easiest to hear.
Free sounds for your next track
16 house drums, three guitar loops and five Serum 2 presets from our packs. Royalty-free, yours to use in music you release.
Questions
What frequency is the kick drum?
The low tone of most kicks sits around 40 to 70 Hz, the body around 80 to 150 Hz and the click around 2 to 5 kHz.
What frequency range is muddy?
Usually 200 to 500 Hz, where many sounds overlap.
Where is vocal presence?
Around 2 to 5 kHz. Sibilance sits around 5 to 9 kHz.
Should I high-pass everything?
Everything that does not need low end. Kick, bass and anything carrying the low notes should keep it.
More guides
- Serum presets folder: where Serum 1 keeps its sounds
- How to import your own wavetables into Serum
- BPM by genre: a tempo chart for dance music
- LUFS for Spotify, Apple Music and YouTube
- How to export stems for mixing
- How to tune your kick to the key of your track
- How to make tech house drums
- How to add samples to FL Studio
- How to add samples to Ableton Live
- Serum 2 not showing up in your DAW: how to fix it
- How to sidechain: Ableton, FL Studio and Logic
- Camelot wheel: every key and what mixes with it
- Note frequency chart: every note in Hz
- Circle of fifths: the chart and how to use it
- How to import a MIDI file into your DAW
- Royalty-free samples: what it actually means
- How to mix kick and bass
- House track structure: how to arrange a club track
- How to make a beat, step by step
- How to make a reese bass in Serum 2
- How to make a supersaw in Serum 2
- How to make an acid (303) bass in Serum 2
- How to make an 808 in Serum 2
- How to make a pluck in Serum 2
- How to make a pad in Serum 2
- How to make a wobble bass in Serum 2
- How to make a donk bass in Serum 2
- How to save a preset in Serum 2
- Serum 2 presets folder
